Path of Exile's Success Can Be Attributed To Two Important Factors
GGG has respect for themselves and has yet to allow any microtransactions to give a person one single iota of power over another. Personally I've been longing for a game that could even remotely hold a candle to what Diablo 2 means to me. Path of Exile began when a small group of Action RPG enthusiasts became frustrated by the lack of new releases in the genre and decided to develop their own game. By the way, you will opportunity to know more news, just click here.
Each one of the characters start on a different position on the skill tree. They are arranged in a complex network starting in one trunk aligned with each of the three core attributes. The player must therefore not only focus on maximizing all modifiers related to his primary attacks and spells, but must also take care to select the most efficient path through the skill tree, as the average character will only have 100 skill points to spend.
Path of Exile was named 2013 PC Game of the Year and best PC role-playing game of 2013 by IGN. The game is commonly praised for its strategic depth in character building, exciting item randomization, frequent fine-tuning of character and skill balance, strong virtual economy, and very high replayability. The different classes are not restricted from investing into skills not aligned with their core attributes, but will have easier access to skills that are aligned with their core attributes.
Path of Exile is a complex action RPG, as evidenced by the exceptionally extensive talent tree. The game has already considerably exceeded the company's initial expectations and picked up 1.5 million unique players 250,000 of whom are daily players. Path of Exile's success can be attributed to two important factors. Firstly, that the game itself is rock solid, secondly, the free-to-play model is completely unobtrusive. Path of Exile makes use of a model that Grinding Gear calls ethical microtransactions, how to buy exalted orbs at the safest place.